User’s Guide¶
RIC Message Router – RMR¶
Overview¶
The RIC Message Router (RMR) is a library for peer-to-peer communication. Applications use the library to send and receive messages where the message routing and endpoint selection is based on the message type rather than DNS host name-IP port combinations. The library provides the following major features:
Routing and endpoint selection is based on message type.
Application is insulated from the underlying transport mechanism and/or protocols.
Message distribution (round robin or fanout) is selectable by message type.
Route management updates are received and processed asynchronously and without overt application involvement.
Purpose¶
RMR’s main purpose is to provide an application with the ability to send and receive messages to/from other peer applications with minimal effort on the application’s part. To achieve this, RMR manages all endpoint information, connections, and routing information necessary to establish and maintain communication. From the application’s point of view, all that is required to send a message is to allocate (via RMR) a message buffer, add the payload data, and set the message type. To receive a message, the application needs only to invoke the receive function; when a message arrives a message buffer will be returned as the function result.
Message Routing¶
Applications are required to place a message type into a message before sending, and may optionally add a subscription ID when appropriate. The combination of message type, and subscription ID are refered to as the message key, and is used to match an entry in a routing table which provides the possible endpoints expecting to receive messages with the matching key.
Round Robin Delivery¶
An endpoint from RMR’s perspective is an application to which RMR may establish a connection, and expect to send messages with one or more defined message keys. Each entry in the route table consists of one or more endpoint groups, called round robin groups. When a message matches a specific entry, the entry’s groups are used to select the destination of the message. A message is sent once to each group, with messages being balanced across the endpoints of a group via round robin selection. Care should be taken when defining multiple groups for a message type as there is extra overhead required and thus the overall message latency is somewhat increased.
Routing Table Updates¶
Route table information is made available to RMR a static file (loaded once), or by updates sent from a separate route manager application. If a static table is provided, it is loaded during RMR initialization and will remain in use until an external process connects and delivers a route table update (often referred to as a dynamic update). Dynamic updates are listened for in a separate process thread and applied automatically; the application does not need to allow for, or trigger, updates.
Latency And Throughput¶
While providing insulation from the underlying message transport mechanics, RMR must also do so in such a manner that message latency and throughput are not impacted. In general, the RMR induced overhead, incurred due to the process of selecting an endpoint for each message, is minimal and should not impact the overall latency or throughput of the application. This impact has been measured with test applications running on the same physical host and the average latency through RMR for a message was on the order of 0.02 milliseconds.
As an application’s throughput increases, it becomes easy for the application to overrun the underlying transport mechanism (e.g. NNG), consume all available TCP transmit buffers, or otherwise find itself in a situation where a send might not immediately complete. RMR offers different modes which allow the application to manage these states based on the overall needs of the application. These modes are discussed in the Configuration section of this document.
General Use¶
To use, the RMR based application simply needs to initialise the RMR environment, wait for RMR to have received a routing table (become ready), and then invoke either the send or receive functions. These steps, and some behind the scenes details, are described in the following paragraphs.
Initialisation¶
The RMR function rmr_init()
is used to set up the RMR
environment and must be called before messages can be sent or
received. One of the few parameters that the application must
communicate to RMR is the port number that will be used as
the listen port for new connections. The port number is
passed on the initialisation function call and a TCP listen
socket will be opened with this port. If the port is already
in use RMR will report a failure; the application will need
to reinitialise with a different port number, abort, or take
some other action appropriate for the application.
In addition to creating a TCP listen port, RMR will start a process thread which will be responsible for receiving dynamic updates to the route table. This thread also causes a TCP listen port to be opened as it is expected that the process which generates route table updates will connect and send new information when needed. The route table update port is not supplied by the application, but is supplied via an environment variable as this value is likely determined by the mechanism which is starting and configuring the application.
The RMR Context¶
On successful initialisation, a void pointer, often called a handle by some programming languages, is returned to the application. This is a reference to the RMR control information and must be passed as the first parameter on most RMR function calls. RMR refers to this as the context, or ctx.
Wait For Ready¶
An application which is only receiving messages does not need
to wait for RMR to become ready after the call to the
initialization function. However, before the application can
successfully send a message, RMR must have loaded a route
table, and the application must wait for RMR to report that
it has done so. The RMR function rmr_ready()
will return
the value true (1) when a complete route table has been
loaded and can be used to determine the endpoint for a send
request.
Receiving Messages¶
The process of receiving is fairly straight forward. The
application invokes the RMR rmr_rcv_msg()
function which
will block until a message is received. The function returns
a pointer to a message block which provides all of the
details about the message. Specifically, the application has
access to the following information either directly or
indirectly:
The payload (actual data)
The total payload length in bytes
The number of bytes of the payload which contain valid data
The message type and subscription ID values
The hostname and IP address of the source of the message (the sender)
The transaction ID
Tracing data (if provided)
The Message Payload¶
The message payload contains the raw data that was sent by the peer application. The format will likely depend on the message type, and is expected to be known by the application. A direct pointer to the payload is available from the message buffer (see appendix B for specific message buffer details).
Two payload-related length values are also directly available: the total payload length, and the number of bytes actually filled with data. The used length is set by the caller, and may or not be an accurate value. The total payload length is determined when the buffer is created for sending, and is the maximum number of bytes that the application may modify should the buffer be used to return a response.
Message Type and Subscription ID¶
The message type and subscription ID are both directly available from the message buffer, and are the values which were used to by RMR in the sending application to select the endpoint. If the application resends the message, as opposed to returning the message buffer as a response, the message number and/or the subscription ID might need to be changed to avoid potential issues[1].
Sender Information¶
The source, or sender information, is indirectly available to
the application via the rmr_get_src()
and
rmr_get_ip()
functions. The former returns a string
containing hostname:port,
while the string
ip:port
is returned by the latter.
Transaction ID¶
The message buffer contains a fixed length set of bytes which
applications can set to track related messages across the
application concept of a transaction. RMR will use the
transaction ID for matching a response message when the
rmr_call()
function is used to send a message.
Trace Information¶
RMR supports the addition of an optional trace information to any message. The presence and size is controlled by the application, and can vary from message to message if desired. The actual contents of the trace information is determined by the application; RMR provides only the means to set, extract, and obtain a direct reference to the trace bytes. The trace data field in a message buffer is discussed in greater detail in the Trace Data section.
Sending Messages¶
Sending requires only slightly more work on the part of the application than receiving a message. The application must allocate an RMR message buffer, populate the message payload with data, set the message type and length, and optionally set the subscription ID. Information such as the source IP address, hostname, and port are automatically added to the message buffer by RMR, so there is no need for the application to worry about these.
Message Buffer Allocation¶
The function rmr_msg_alloc()
allocates a zero copy
buffer and returns a pointer to the RMR rmr_mbuf_t
structure. The message buffer provides direct access to the
payload, length, message type and subscription ID fields. The
buffer must be preallocated in order to allow the underlying
transport mechanism to allocate the payload space from its
internal memory pool; this eliminates multiple copies as the
message is sent, and thus is more efficient.
If a message buffer has been received, and the application
wishes to use the buffer to send a response, or to forward
the buffer to another application, a new buffer does not
need to be allocated. The application may set the necessary
information (message type, etc.), and adjust the payload, as
is necessary and then pass the message buffer to
rmr_send_msg()
or rmr_rts_msg()
to be sent or
returned to the sender.
Populating the Message Buffer¶
The application has direct access to several of the message buffer fields, and should set them appropriately.
len
This is the number of bytes that the application placed into the payload. Setting length to 0 is allowed, and length may be less than the allocated payload size.
mtype
The message type that RMR will use to determine the endpoint used as the target of the send.
sub_id
The subscription ID if the message is to be routed based on the combination of message type and subscription ID. If no subscription ID is valid for the message, the application should set the field with the RMR constant
RMR_VOID_SUBID.
payload
The application should obtain the reference (pointer) to the payload from the message buffer and place any data into the payload. The application is responsible for ensuring that the maximum payload size is not exceeded. The application may obtain the maximum size via the
rmr_payload_size()
function.trace data
Optionally, the application may add trace information to the message buffer.
Sending a Message Buffer¶
Once the application has populated the necessary bits of a
message, it may be sent by passing the buffer to the
rmr_send_msg()
function. This function will select an
endpoint to receive the message, based on message type and
subscription ID, and will pass the message to the underlying
transport mechanism for actual transmission on the
connection. (Depending on the underlying transport mechanism,
the actual connection to the endpoint may happen at the time
of the first message sent to the endpoint, and thus the
latency of the first send might be longer than expected.)
On success, the send function will return a reference to a
message buffer; the status within that message buffer will
indicate what the message buffer contains. When the status is
RMR_OK
the reference is to a new message buffer for
the application to use for the next send; the payload size is
the same as the payload size allocated for the message that
was just sent. This is a convenience as it eliminates the
need for the application to call the message allocation
function at some point in the future, and assumes the
application will send many messages which will require the
same payload dimensions.
If the message contains any status other than RMR_OK,
then the message could not be sent, and the reference is
to the unsent message buffer. The value of the status will
indicate whether the nature of the failure was transient (
RMR_ERR_RETRY
) or not. Transient failures are likely to
be successful if the application attempts to send the message
at a later time. Unfortunately, it is impossible for RMR to
know the exact transient failure (e.g. connection being
established, or TCP buffer shortage), and thus it is not
possible to communicate how long the application should wait
before attempting to resend, if the application wishes to
resend the message. (More discussion with respect to message
retries can be found in the Handling Failures section.)
Advanced Usage¶
Several forms of usage fall into a more advanced category and are described in the following sections. These include blocking call, return to sender and wormhole functions.
The Call Function¶
The RMR function rmr_call()
sends a message in the exact
same manner as the rmr_send_msg()()
function, with the
endpoint selection based on the message key. But unlike the
send function, rmr_call()
will block and wait for a
response from the application that is selected to receive the
message. The matching message is determined by the
transaction ID which the application must place into the
message buffer prior to invoking rmr_call()
. Similarly,
the responding application must ensure that the same
transaction ID is placed into the message buffer before
returning its response.
The return from the call is a message buffer with the
response message; there is no difference between a message
buffer returned by the receive function and one returned by
the rmr_call()
function. If a response is not received in
a reasonable amount of time, a nil message buffer is returned
to the calling application.
Returning a Response¶
Because of the nature of RMR’s routing policies, it is
generally not possible for an application to control exactly
which endpoint is sent a message. There are cases, such as
responding to a message delivered via rmr_call()
that the
application must send a message and guarantee that RMR routes
it to an exact destination. To enable this, RMR provides the
rmr_rts_msg(),
return to sender, function. Upon receipt
of any message, an application may alter the payload, and if
necessary the message type and subscription ID, and pass the
altered message buffer to the rmr_rts_msg()
function to
return the altered message to the application which sent it.
When this function is used, RMR will examine the message
buffer for the source information and use that to select the
connection on which to write the response.
Multi-threaded Calls¶
The basic call mechanism described above is not thread
safe, as it is not possible to guarantee that a response
message is delivered to the correct thread. The RMR function
rmr_mt_call()
accepts an additional parameter which
identifies the calling thread in order to ensure that the
response is delivered properly. In addition, the application
must specifically initialise the multi-threaded call
environment by passing the RMRFL_MTCALL
flag as an option
to the rmr_init()
function.
One advantage of the multi-threaded call capability in RMR is
the fact that only the calling thread is blocked. Messages
received which are not responses to the call are continued to
be delivered via normal rmr_rcv_msg()
calls.
While the process is blocked waiting for the response, it is
entirely possible that asynchronous, non-matching, messages
will arrive. When this happens, RMR will queues the messages
and return them to the application over the next calls to
rmr_rcv_msg().
Wormholes¶
As was mentioned earlier, the design of RMR is to eliminate the need for an application to know a specific endpoint, even when a response message is being sent. In some rare cases it may be necessary for an application to establish a direct connection to an RMR-based application rather than relying on message type and subscription ID based routing. The wormhole functions provide an application with the ability to create a direct connection and then to send and receive messages across the connection. The following are the RMR functions which provide wormhole communications:
rmr_wh_open
Open a connection to an endpoint. Name or IP address and port of the endpoint is supplied. Returns a wormhole ID that the application must use when sending a direct message.
rmr_wh_send_msg
Sends an RMR message buffer to the connected application. The message type and subscription ID may be set in the message, but RMR will ignore both.
rmr_wh_close
Closes the direct connection.
Handling Failures¶
The vast majority of states reported by RMR are fatal; if encountered during setup or initialization, then it is unlikely that any message oriented processing should continue, and when encountered on a message operation continued operation on that message should be abandoned. Specifically with regard to message sending, it is very likely that the underlying transport mechanism will report a soft, or transient, failure which might be successful if the operation is retried at a later point in time. The paragraphs below discuss the methods that an application might deal with these soft failures.
Failure Notification¶
When a soft failure is reported, the returned message buffer
returned by the RMR function will be RMR_ERR_RETRY.
These
types of failures can occur for various reasons; one of two
reasons is typically the underlying cause:
The session to the targeted recipient (endpoint) is not connected.
The transport mechanism buffer pool is full and cannot accept another buffer.
Unfortunately, it is not possible for RMR to determine which of these two cases is occurring, and equally as unfortunate the time to resolve each is different. The first, no connection, may require up to a second before a message can be accepted, while a rejection because of buffer shortage is likely to resolve in less than a millisecond.
Application Response¶
The action which an application takes when a soft failure is reported ultimately depends on the nature of the application with respect to factors such as tolerance to extended message latency, dropped messages, and over all message rate.
RMR Retry Modes¶
In an effort to reduce the workload of an application developer, RMR has a default retry policy such that RMR will attempt to retransmit a message up to 1000 times when a soft failure is reported. These retries generally take less than 1 millisecond (if all 1000 are attempted) and in most cases eliminates nearly all reported soft failures to the application. When using this mode, it might allow the application to simply treat all bad return values from a send attempt as permanent failures.
If an application is so sensitive to any delay in RMR, or the
underlying transport mechanism, it is possible to set RMR to
return a failure immediately on any kind of error (permanent
failures are always reported without retry). In this mode,
RMR will still set the state in the message buffer to
RMR_ERR_RETRY,
but will not make any attempts to
resend the message. This zero-retry policy is enabled by
invoking the rmr_set_stimeout()
with a value of 0; this
can be done once immediately after rmr_init()
is invoked.
Regardless of the retry mode which the application sets, it will ultimately be up to the application to handle failures by queuing the message internally for resend, retrying immediately, or dropping the send attempt all together. As stated before, only the application can determine how to best handle send failures.
Other Failures¶
RMR will return the state of processing for message based
operations (send/receive) as the status in the message
buffer. For non-message operations, state is returned to the
caller as the integer return value for all functions which
are not expected to return a pointer (e.g.
rmr_init()
.) The following are the RMR state constants
and a brief description of their meaning.
RMR_OK
state is good; operation finished successfully
RMR_ERR_BADARG
argument passed to function was unusable
RMR_ERR_NOENDPT
send/call could not find an endpoint based on msg type
RMR_ERR_EMPTY
msg received had no payload; attempt to send an empty message
RMR_ERR_NOHDR
message didn’t contain a valid header
RMR_ERR_SENDFAILED
send failed; errno may contain the transport provider reason
RMR_ERR_CALLFAILED
unable to send the message for a call function; errno may contain the transport provider reason
RMR_ERR_NOWHOPEN
no wormholes are open
RMR_ERR_WHID
the wormhole id provided was invalid
RMR_ERR_OVERFLOW
operation would have busted through a buffer/field size
RMR_ERR_RETRY
request (send/call/rts) failed, but caller should retry (EAGAIN for wrappers)
RMR_ERR_RCVFAILED
receive failed (hard error)
RMR_ERR_TIMEOUT
response message not received in a reasonable amount of time
RMR_ERR_UNSET
the message hasn’t been populated with a transport buffer
RMR_ERR_TRUNC
length in the received buffer is longer than the size of the allocated payload, received message likely truncated (length set by sender could be wrong, but we can’t know that)
RMR_ERR_INITFAILED
initialisation of something (probably message) failed
RMR_ERR_NOTSUPP
the request is not supported, or RMR was not initialised for the request
Depending on the underlying transport mechanism, and the
nature of the call that RMR attempted, the system
errno
value might reflect additional detail about the
failure. Applications should not rely on errno as some
transport mechanisms do not set it with any consistency.
Configuration and Control¶
With the assumption that most RMR based applications will be executed in a containerised environment, there are some underlying mechanics which the developer may need to know in order to properly provide a configuration specification to the container management system. The following paragraphs briefly discuss these.
TCP Ports¶
RMR requires two (2) TCP listen ports: one for general application-to-application communications and one for route-table updates. The general communication port is specified by the application at the time RMR is initialised. The port used to listen for route table updates is likely to be a constant port shared by all applications provided they are running in separate containers. To that end, the port number defaults to 4561, but can be configured with an environment variable (see later paragraph in this section).
Host Names¶
RMR is typically host name agnostic. Route table entries may
contain endpoints defined either by host name or IP address.
In the container world the concept of a service name might
exist, and likely is different than a host name. RMR’s only
requirement with respect to host names is that a name used on
a route table entry must be resolvable via the
gethostbyname
system call.
Environment Variables¶
Several environment variables are recognised by RMR which, in general, are used to define interfaces and listen ports (e.g. the route table update listen port), or debugging information. Generally this information is system controlled and thus RMR expects this information to be defined in the environment rather than provided by the application. The following is a list of the environment variables which RMR recognises:
RMR_BIND_IF
The interface to bind to listen ports to. If not defined 0.0.0.0 (all interfaces) is assumed.
RMR_RTG_SVC
This variabe supplies the host:port (or address:port) of the Route Manager (route table generator) process. RMR will attempt to connect to this address port combination and request a route table. If it is desired to prevent RMR from attempting to request a dynamic route table, the value of this variable should be set to “-1.” If not set
routemgr
is assumed.RMR_CTL_PORT
This is the port which RMR’s route table collector thread will use to listen for RMR messages from the route manager (route table generator). By default this is 4561, and must be unique for each RMR process running on the host/container.
RMR_RTREQ_FREQ
When a new route table is needed, the frequency that RMR sends a route table request to the Route Manager defaults to 5 seconds. This variable can be used to set the frequency to a value between 1 and 300 seconds inclusive.
RMR_SEED_RT
Where RMR expects to find the name of the seed (static) route table. If not defined no static table is read.
RMR_RTG_ISRAW
If the value set to 0, RMR expects the route table manager messages to be messages with and RMR header. If this is not defined messages are assumed to be “raw” (without an RMR header.
RMR_VCTL_FILE
Provides a file which is used to set the verbose level of the route table collection thread. The first line of the file is read and expected to contain an integer value to set the verbose level. The value may be changed at any time and the route table thread will adjust accordingly.
RMR_SRC_NAMEONLY
If the value of this variable is greater than 0, RMR will not permit the IP address to be sent as the message source. Only the host name will be sent as the source in the message header.
Logging¶
RMR does not use any logging libraries; any error or warning messages are written to standard error. RMR messages are written with one of three prefix strings:
[CRI]
The event is of a critical nature and it is unlikely that RMR will continue to operate correctly if at all. It is almost certain that immediate action will be needed to resolve the issue.
[ERR]
The event is not expected and RMR is not able to handle it. There is a small chance that continued operation will be negatively impacted. Eventual action to diagnose and correct the issue will be necessary.
[WRN]
The event was not expected by RMR, but can be worked round. Normal operation will continue, but it is recommended that the cause of the problem be investigated.
Notes¶
[1] It is entirely possible to design a routing table, and application group, such that the same message type is is left unchanged and the message is forwarded by an application after updating the payload. This type of behaviour is often referred to as service chaining, and can be done without any “knowledge” by an application with respect to where the message goes next. Service chaining is supported by RMR in as much as it allows the message to be resent, but the actual complexities of designing and implementing service chaining lie with the route table generator process.
Appendix A – Quick Reference¶
Please refer to the RMR manual pages on the Read the Docs site
https://docs.o-ran-sc.org/projects/o-ran-sc-ric-plt-lib-rmr/en/latest/index.html
Appendix B – Message Buffer Details¶
The RMR message buffer is a C structure which is exposed in
the rmr.h
header file. It is used to manage a message
received from a peer endpoint, or a message that is being
sent to a peer. Fields include payload length, amount of
payload actually used, status, and a reference to the
payload. There are also fields which the application should
ignore, and could be hidden in the header file, but we chose
not to. These fields include a reference to the RMR header
information, and to the underlying transport mechanism
message struct which may or may not be the same as the RMR
header reference.
The Structure¶
The following is the C structure. Readers are cautioned to
examine the rmr.h
header file directly; the information
here may be out of date (old document in some cache), and
thus it may be incorrect.
typedef struct {
int state; // state of processing
int mtype; // message type
int len; // length of data in the payload (send or received)
unsigned char* payload; // transported data
unsigned char* xaction; // pointer to fixed length transaction id bytes
int sub_id; // subscription id
int tp_state; // transport state (errno)
// these things are off limits to the user application
void* tp_buf; // underlying transport allocated pointer (e.g. nng message)
void* header; // internal message header (whole buffer: header+payload)
unsigned char* id; // if we need an ID in the message separate from the xaction id
int flags; // various MFL_ (private) flags as needed
int alloc_len; // the length of the allocated space (hdr+payload)
void* ring; // ring this buffer should be queued back to
int rts_fd; // SI fd for return to sender
int cookie; // cookie to detect user misuse of free'd msg
} rmr_mbuf_t;
State vs Transport State¶
The state field reflects the state at the time the message
buffer is returned to the calling application. For a send
operation, if the state is not RMR_OK
then the message
buffer references the payload that could not be sent, and
when the state is RMR_OK
the buffer references a fresh
payload that the application may fill in.
When the state is not RMR_OK,
C programmes may examine
the global errno
value which RMR will have left set, if
it was set, by the underlying transport mechanism. In some
cases, wrapper modules are not able to directly access the
C-library errno
value, and to assist with possible
transport error details, the send and receive operations
populate tp_state
with the value of errno.
Regardless of whether the application makes use of the
tp_state,
or the errno
value, it should be noted that
the underlying transport mechanism may not actually update
the errno value; in other words: it might not be accurate. In
addition, RMR populates the tp_state
value in the message
buffer only when the state is not RMR_OK.
Field References¶
The transaction field was exposed in the first version of RMR, and in hindsight this shouldn’t have been done. Rather than break any existing code the reference was left, but additional fields such as trace data, were not directly exposed to the application. The application developer is strongly encouraged to use the functions which get and set the transaction ID rather than using the pointer directly; any data overruns will not be detected if the reference is used directly.
In contrast, the payload reference should be used directly by the application in the interest of speed and ease of programming. The same care to prevent writing more bytes to the payload buffer than it can hold must be taken by the application. By the nature of the allocation of the payload in transport space, RMR is unable to add guard bytes and/or test for data overrun.
Actual Transmission¶
When RMR sends the application’s message, the message buffer
is not transmitted. The transport buffer (tp_buf) which
contains the RMR header and application payload is the only
set of bytes which are transmitted. While it may seem to the
caller like the function rmr_send_msg()
is returning a
new message buffer, the same struct is reused and only a new
transport buffer is allocated. The intent is to keep the
alloc/free cycles to a minimum.
Appendix C – Glossary¶
Many terms in networking can be interpreted with multiple meanings, and several terms used in various RMR documentation are RMR specific. The following definitions are the meanings of terms used within RMR documentation and should help the reader to understand the intent of meaning.
application
A programme which uses RMR to send and/or receive messages to/from another RMR based application.
Critical error
An error that RMR has encountered which will prevent further successful processing by RMR. Critical errors usually indicate that the application should abort.
Endpoint
An RMR based application that is defined as being capable of receiving one or more types of messages (as defined by a routing key.)
Environment variable
A key/value pair which is set externally to the application, but which is available to the application (and referenced libraries) through the
getenv
system call. Environment variables are the main method of communicating information such as port numbers to RMR.Error
An abnormal condition that RMR has encountered, but will not affect the overall processing by RMR, but may impact certain aspects such as the ability to communicate with a specific endpoint. Errors generally indicate that something, usually external to RMR, must be addressed.
Host name
The name of the host as returned by the
gethostbyname
system call. In a containerised environment this might be the container or service name depending on how the container is started. From RMR’s point of view, a host name can be used to resolve an endpoint definition in a route table.)IP
Internet protocol. A low level transmission protocol which governs the transmission of datagrams across network boundaries.
Listen socket
A TCP socket used to await incoming connection requests. Listen sockets are defined by an interface and port number combination where the port number is unique for the interface.
Message
A series of bytes transmitted from the application to another RMR based application. A message is comprised of RMR specific data (a header), and application data (a payload).
Message buffer
A data structure used to describe a message which is to be sent or has been received. The message buffer includes the payload length, message type, message source, and other information.
Message type
A signed integer (0-32000) which identifies the type of message being transmitted, and is one of the two components of a routing key. See Subscription ID.
Payload
The portion of a message which holds the user data to be transmitted to the remote endpoint. The payload contents are completely application defined.
RMR context
A set of information which defines the current state of the underlying transport connections that RMR is managing. The application will be give a context reference (pointer) that is supplied to most RMR functions as the first parameter.
Round robin
The method of selecting an endpoint from a list such that all endpoints are selected before starting at the head of the list.
Route table
A series of “rules” which define the possible endpoints for each routing key.
Route table manager
An application responsible for building a route table and then distributing it to all applicable RMR based applications.
Routing
The process of selecting an endpoint which will be the recipient of a message.
Routing key
A combination of message type and subscription ID which RMR uses to select the destination endpoint when sending a message.
Source
The sender of a message.
Subscription ID
A signed integer value (0-32000) which identifies the subscription characteristic of a message. It is used in conjunction with the message type to determine the routing key.
Target
The endpoint selected to receive a message.
TCP
Transmission Control Protocol. A connection based internet protocol which provides for lossless packet transportation, usually over IP.
Thread
Also called a process thread, or pthread. This is a lightweight process which executes in concurrently with the application and shares the same address space. RMR uses threads to manage asynchronous functions such as route table updates.
Trace information
An optional portion of the message buffer that the application may populate with data that allows for tracing the progress of the transaction or application activity across components. RMR makes no use of this data.
Transaction ID
A fixed number of bytes in the message buffer) which the application may populate with information related to the transaction. RMR makes use of the transaction ID for matching response messages with the &c function is used to send a message.
Transient failure
An error state that is believed to be short lived and that the operation, if retried by the application, might be successful. C programmers will recognise this as
EAGAIN.
Warning
A warning occurs when RMR has encountered something that it believes isn’t correct, but has a defined work round.
Wormhole
A direct connection managed by RMR between the user application and a remote, RMR based, application.
Appendix D – Code Examples¶
The following snippet of code illustrate some of the basic operation of the RMR library. Please refer to the examples and test directories in the RMR repository for complete RMR based programmes.
Sender Sample¶
The following code segment shows how a message buffer can be
allocated, populated, and sent. The snippet also illustrates
how the result from the rmr_send_msg()
function is used
to send the next message. It does not illustrate error and/or
retry handling.
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/epoll.h>
#include <time.h>
#include <rmr/rmr.h>
int main( int argc, char** argv ) {
void* mrc; // msg router context
struct epoll_event events[1]; // list of events to give to epoll
struct epoll_event epe; // event definition for event to listen to
int ep_fd = -1; // epoll's file des (given to epoll_wait)
int rcv_fd; // file des for epoll checks
int nready; // number of events ready for receive
rmr_mbuf_t* sbuf; // send buffer
rmr_mbuf_t* rbuf; // received buffer
int count = 0;
int rcvd_count = 0;
char* listen_port = "43086";
int delay = 1000000; // mu-sec delay between messages
int mtype = 0;
int stats_freq = 100;
if( argc > 1 ) { // simplistic arg picking
listen_port = argv[1];
}
if( argc > 2 ) {
delay = atoi( argv[2] );
}
if( argc > 3 ) {
mtype = atoi( argv[3] );
}
fprintf( stderr, "<DEMO> listen port: %s; mtype: %d; delay: %d\\n",
listen_port, mtype, delay );
if( (mrc = rmr_init( listen_port, 1400, RMRFL_NONE )) == NULL ) {
fprintf( stderr, "<DEMO> unable to initialise RMR\\n" );
exit( 1 );
}
rcv_fd = rmr_get_rcvfd( mrc ); // set up epoll things, start by getting the FD from RMR
if( rcv_fd < 0 ) {
fprintf( stderr, "<DEMO> unable to set up polling fd\\n" );
exit( 1 );
}
if( (ep_fd = epoll_create1( 0 )) < 0 ) {
fprintf( stderr, "[FAIL] unable to create epoll fd: %d\\n", errno );
exit( 1 );
}
epe.events = EPOLLIN;
epe.data.fd = rcv_fd;
if( epoll_ctl( ep_fd, EPOLL_CTL_ADD, rcv_fd, &epe ) != 0 ) {
fprintf( stderr, "[FAIL] epoll_ctl status not 0 : %s\\n", strerror( errno ) );
exit( 1 );
}
sbuf = rmr_alloc_msg( mrc, 256 ); // alloc 1st send buf; subsequent bufs alloc on send
rbuf = NULL; // don't need to alloc receive buffer
while( ! rmr_ready( mrc ) ) { // must have route table
sleep( 1 ); // wait til we get one
}
fprintf( stderr, "<DEMO> rmr is ready\\n" );
while( 1 ) { // send messages until the cows come home
snprintf( sbuf->payload, 200,
"count=%d received= %d ts=%lld %d stand up and cheer!", // create the payload
count, rcvd_count, (long long) time( NULL ), rand() );
sbuf->mtype = mtype; // fill in the message bits
sbuf->len = strlen( sbuf->payload ) + 1; // send full ascii-z string
sbuf->state = 0;
sbuf = rmr_send_msg( mrc, sbuf ); // send & get next buf to fill in
while( sbuf->state == RMR_ERR_RETRY ) { // soft failure (device busy?) retry
sbuf = rmr_send_msg( mrc, sbuf ); // w/ simple spin that doesn't give up
}
count++;
// check to see if anything was received and pull all messages in
while( (nready = epoll_wait( ep_fd, events, 1, 0 )) > 0 ) { // 0 is non-blocking
if( events[0].data.fd == rcv_fd ) { // waiting on 1 thing, so [0] is ok
errno = 0;
rbuf = rmr_rcv_msg( mrc, rbuf ); // receive and ignore; just count
if( rbuf ) {
rcvd_count++;
}
}
}
if( (count % stats_freq) == 0 ) { // occasional stats out to tty
fprintf( stderr, "<DEMO> sent %d received %d\\n", count, rcvd_count );
}
usleep( delay );
}
}
Receiver Sample¶
The receiver code is even simpler than the sender code as it does not need to wait for a route table to arrive (only senders need to do that), nor does it need to allocate an initial buffer. The example assumes that the sender is transmitting a zero terminated string as the payload.
#include <unistd.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <rmr/rmr.h>
int main( int argc, char** argv ) {
void* mrc; // msg router context
long long total = 0;
rmr_mbuf_t* msg = NULL; // message received
int stat_freq = 10; // write stats after reciving this many messages
int i;
char* listen_port = "4560"; // default to what has become the standard RMR port
long long count = 0;
long long bad = 0;
long long empty = 0;
if( argc > 1 ) {
listen_port = argv[1];
}
if( argc > 2 ) {
stat_freq = atoi( argv[2] );
}
fprintf( stderr, "<DEMO> listening on port: %s\\n", listen_port );
fprintf( stderr, "<DEMO> stats will be reported every %d messages\\n", stat_freq );
mrc = rmr_init( listen_port, RMR_MAX_RCV_BYTES, RMRFL_NONE );
if( mrc == NULL ) {
fprintf( stderr, "<DEMO> ABORT: unable to initialise RMr\\n" );
exit( 1 );
}
while( ! rmr_ready( mrc ) ) { // wait for RMR to get a route table
fprintf( stderr, "<DEMO> waiting for ready\\n" );
sleep( 3 );
}
fprintf( stderr, "<DEMO> rmr now shows ready\\n" );
while( 1 ) { // receive until killed
msg = rmr_rcv_msg( mrc, msg ); // block until one arrives
if( msg ) {
if( msg->state == RMR_OK ) {
count++; // nothing fancy, just count
} else {
bad++;
}
} else {
empty++;
}
if( (count % stat_freq) == 0 ) {
fprintf( stderr, "<DEMO> total received: %lld; errors: %lld; empty: %lld\\n",
count, bad, empty );
}
}
}
Receive and Send Sample¶
The following code snippet receives messages and responds to the sender if the message type is odd. The code illustrates how the received message may be used to return a message to the source. Variable type definitions are omitted for clarity and should be obvious.
It should also be noted that things like the message type which id returned to the sender (99) is a random value that these applications would have agreed on in advance and is not an RMR definition.
mrc = rmr_init( listen_port, MAX_BUF_SZ, RMRFL_NOFLAGS );
rmr_set_stimeout( mrc, 1 ); // allow RMR to retry failed sends for ~1ms
while( ! rmr_ready( mrc ) ) { // we send, therefore we need a route table
sleep( 1 );
}
mbuf = NULL; // ensure our buffer pointer is nil for 1st call
while( TRUE ) {
mbuf = rmr_rcv_msg( mrc, mbuf ); // wait for message
if( mbuf == NULL || mbuf->state != RMR_OK ) {
break;
}
if( mbuf->mtype % 2 ) { // respond to odd message types
plen = rmr_payload_size( mbuf ); // max size
// reset necessary fields in msg
mbuf->mtype = 99; // response type
mbuf->sub_id = RMR_VOID_SUBID; // we turn subid off
mbuf->len = snprintf( mbuf->payload, plen, "pong: %s", get_info() );
mbuf = rmr_rts_msg( mrc, mbuf ); // return to sender
if( mbuf == NULL || mbuf->state != RMR_OK ) {
fprintf( stderr, "return to sender failed\\n" );
}
}
}
fprintf( stderr, "abort: receive failure\\n" );
rmr_close( mrc );